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Hatching a cunning plan

The mouse quickly explains that he gets his knowledge because he was a white wizard, who the witch had turned into a mouse because he had tried to spoil her fun. His powers as a wizard protect him from forgetting his previous memories, but he is unable to use them to escape his current predicament.

The mouse tells you that the best way to get back to a human state is to destroy the witch.

A plan is hatched.

You both creep into the cottage, and you position yourself in a dark corner near the fire.

The witch walks into the room and spots the mouse.

"I finish you now" she shrieks, and runs after the mouse.

You dart out from cover just in time for the witch to topple over you and into her own cauldron. The witch lets out an almighty wailling sound, as she shrivels up out of existence.

Just then there is a flash, and standing where the mouse had been is a tall man in a white cloak with gold stars on it - corny or what!


Written by Karen Ford

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