Up: Game 3  Up: Game 3 Outline

You know those 'obsticles'? Yeah, they're gonna be a problem.

You set off for the lower levels as quickly (or in your case, slowly) as possible, squeezing and squashing yourself through the ever-shrinking doors. You manage to make it to the ground floor, but are stopped from going any further by the extremely normal-sized door that bars the way downstairs. You realise that there's no way you're ever getting down there, and curse, slamming your paws into the door frame. Think, you tell yourself, what's another way into the dungeon? Realisation hits you, and you realise that you could get in through the sewers. You make your way outside, and find the grate that leads into the dark, smelly tunnel. You rip it off easily and crawl into the oddly-spacious cavity, and begin moving. Your gut scrapes against the ground as you slowly drag yourself forwards, and you wonder what'd happen if you got stuck. You quickly brush the thought from your mind and press on, eventually seeing a pinprick of light at the end. It takes you a few more minutes to reach it, and by that time you're struggling you squeeze yourself forwards.

Your head pokes out of what seems to be a drainage pipe, although the rest of your body doesn't follow as easily. No matter how much you squirm and wiggle, you can't budge another inch. You're stuck tight. You give up and look around the room - maybe there's some oil or water you could use? Instead, what you see is a large black cauldron sitting in the corner. A small yellow glint is visible along the rim, and you realise it's the leprechauns gold. Hope wells in your large chest, and you resume your struggle with the wall. Even after another ten minutes, however, you still can't pull yourself out. Your swelling gut has you trapped firmly in the wall, and the force of it has actually begun to crack the stones rimming the opening. You check your watch - 10:55. You still have an hour to free yourself, but you're not sure HOW you'll do it.


Written by an anonymous author

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