(In): Your opponent
cannot draw any more Combat cards this combat even if certain
effects would normally allow this. Draw a Combat card and
show it to your opponent before putting it into your
Text: Choose one of the following effects: Pre-Combat: If you are the Prey, combat ends and your
opponent puts 2 Sept cards from his deck into his Victory Pile, where
each is worth 1 Renown. You can only use this if the Hunter has at least
2 more Renown than you. Pre-Combat: Draw one Combat card and show it to your
Event / Between Round Combat Event: You
gain initiative and draw a Combat card. If your
combatant has the highest Rage remaining in the
combat, she gains 1 Rage. You may only play one
Speed of the Wild per combat.
If you are in the Umbra, remove Spirit Knowledge from the game
to force your opponent to tell you the numbers of both full moon
and new moon cards in his Combat hand. Draw a Combat card.
You can only play one Spirit Knowledge per turn.
Event: If you are the Prey, remove Trick
Talk from the game. Combat ends. Your opponent
must immediately declare an attack on one
character in the Hunting Grounds with the highest
Renown. Combat Event: If you are the
Hunter, discard Trick Talk to draw another Combat
card. You must show your opponent the card you
If you kill your opponent in this combat, put War Song in your
Victory Pile, where it is worth 1 Renown.
You can pay 1 Rage during combat to draw a Combat card (only 1
card per War Song).