Text:Pre-Combat
(In): Your opponent
cannot draw any more Combat cards this combat even if certain
effects would normally allow this. Draw a Combat card and
show it to your opponent before putting it into your
Combat hand.
Text:Pre-Combat
(In): If you
are the Prey, your Garou gains additional Rage equal
to 5 minus the current Umbra level. Draw a Combat card.
Remove Gaia's Strength from the game.
Flavor: "We can still draw
on her strength. You just get to feel
Text:Pre-Combat:
Your opponent loses a target piece of Fetish Equipment if the
Umbra level is 3 or higher. You can pay 1 Rage to draw a Combat
card (only one card per Minor Banishment).
Text: Choose one of the following effects: Pre-Combat: If you are the Prey, combat ends and your
opponent puts 2 Sept cards from his deck into his Victory Pile, where
each is worth 1 Renown. You can only use this if the Hunter has at least
2 more Renown than you. Pre-Combat: Draw one Combat card and show it to your
opponent.
Text:Combat
Event / Between Round Combat Event: You
gain initiative and draw a Combat card. If your
combatant has the highest Rage remaining in the
combat, she gains 1 Rage. You may only play one
Speed of the Wild per combat.
Text:Pre-Combat:
If you are in the Umbra, remove Spirit Knowledge from the game
to force your opponent to tell you the numbers of both full moon
and new moon cards in his Combat hand. Draw a Combat card.
You can only play one Spirit Knowledge per turn.
Text:Combat
Event: If you are the Prey, remove Trick
Talk from the game. Combat ends. Your opponent
must immediately declare an attack on one
character in the Hunting Grounds with the highest
Renown. Combat Event: If you are the
Hunter, discard Trick Talk to draw another Combat
card. You must show your opponent the card you
drew.
Text:Pre-Combat:
If you kill your opponent in this combat, put War Song in your
Victory Pile, where it is worth 1 Renown.
You can pay 1 Rage during combat to draw a Combat card (only 1
card per War Song).