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Secrets of the Garou: Card Notes
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Like we said on the main page, here's the stuff about
particular cards. The source of the info (well, a source of the
info, anyway) is given; but these aren't direct quotes--they're often pretty
heavily paraphrased, in the interests of making 'em easier to read, or just
in the interest of keeping this file below a zillion pages. So if something
listed here is wrong, it may be our fault; let us know and we'll get right
on it.
Card Notes
- The "Long Event" is a typesetting error; this is not a long
event. It is discarded immediately. [Ed Bolme, 11/23/98]
- The Spirit's ability is only played once the challenge is
accepted, not when it's made. So, for example, if the Spirit has a
'cannot refuse challenges' effect on it, it can accept the challenge, then
substitute another of your Garou; but it cannot pass the challenge onto
another Garou, then have that Garou refuse the challenge. [Ed Bolme,
11/2/98]
- Clarissa's breed-form ability ('Target Garou may not vote in a Moot
called by Clarissa this turn') may be played before calling the Moot
in question. For that matter, it can be used even if
you have no plans for calling a Moot with Clarissa this turn (to keep
your opponent guessing). [Matt Farney, 11/2/98]
- We never expected this card to cause so much trouble. Here's the
revised ruling: The player targets one of their Wendigo (the Hunter) and
another player's Garou (the Prey). Both players discard cards from the
top of their Combat deck until they get to card that could be legally
played in the first round of combat. Resolve the cards as though this
were a round of combat. The characters playing the cards do not have to
meet the Rage costs of the cards. Even Marko Mudspeaker can Crush somebody
with the element of surprise at his disposal. [FAQ, 10/5/98]
- Yes, if one of the two Garou kills the other, Renown is scored for the
kill as normal. [Lon Franson, 10/7/98]
- Even though the cards are played as though it were a round of combat,
this is not an actual combat. So, for example, if used on a
regenerating character, it doesn't pull the character out of regeneration.
[Lou Franson, 11/4/98]
- Modify the text "Combat (In)" to read
"Pre-Combat (In)." [Phase 4 Rulebook]
- For the purpose of Crick's ability, treat any cards with "X"
costs as if they had a cost of 0. [Matt Farney, 11/1/98]
- When using Devin's ability, if the card you discard has a cost of
"X", you gain no Rage. [Matt Farney, 11/1/98]
- Add the text "Requires: Homid". [FAQ, 10/5/98]
- Dugal's ability lets you start the game with a Tattoo in place. It does
not let you start the game with an illegal deck or an illegal set of
shapeshifters--everything has to be legal, before using Dugal to put the
Tattoo in place. So, for example, if you play a Red Talon deck and include a
Wendigo Garou, you have to pay the Renown penalty for doing that, even if
you use Dugal to slap a Red Talon Tattoo on there. [Lon Franson,
10/28/98]
- If you use Eilif to place a Gift on an opponent's Garou, that opponent
now controls the Gift, not you. (You still own it.) [Matt Farney,
10/15/98]
- Eilif only ignores the "Requires: X" text. Gnosis must still
be available to attach the Gift. [FAQ, 10/5/98]
- Actually, Eilif ignores everything other than the Gnosis requirement.
For example, you can slap non-Metis Gifts on
Boris with reckless abandon.
[Matt Farney, 11/1/98]
- Modify the Gnosis cost to 1. X, if undefined, is 1, right? ;-)
[FAQ, 10/5/98]
- This card is listed on some Rage card lists as "Roll Over".
There is no "Roll Over" card. There is no need to scour the earth
looking for one to complete your set. :-) [Ed Bolme, 11/17/98]
- A player with an empty Sept hand may still decline a Get of Fenris
challenge. (A player cannot pay a cost of "discard a card" if
they don't have a card; but "discard your hand" can always be
done, even if your hand is empty.) [Ed Bolme, 11/13/98]
- What the card text really means is "Garou that are not in
the Get of Fenris suffer a -1 Renown penalty..." If a Garou is a
member of the Get as well as another tribe--for example, a Garou with a
Get of Fenris Tattoo, or a Silent Strider using Tongues--then that Garou
does not suffer the penalty. [Matt Farney, 11/1/98]
- Gilliam can't use combat cards with a base Rage of 0; remember
that "base Rage" means "the printed Rage value, before any
modifications." Effects like Might of Thor and Storm Crow Spirit have
no unusual effect on Gilliam. [Matt Farney, 11/1/98]
- You may play Gordon's ability before calling the Moot it will 'protect'.
For that matter, you may play Gordon's ability even if you have no plans of
calling a Moot this turn at all, to throw the opponent off-guard, or to
get rid of an unwanted card. [Matt Farney, 11/1/98]
- This card can be used even when you are fighting an Enemy/Victim,
rather than an opposing Garou; it forces the player playing for the
Enemy/Victim to discard. Likewise, that player can play Gutbuster
and force you to discard. [Ed Bolme, 10/19/98]
- Lunchtime! only prevents its damage from being blocked by Rage 1 combat
cards; other effects of those cards, if appropriate, will still apply.
For example, if a Roll with the
Blow is played against Lunchtime!, the unfortunate defender will wind
up taking 8 damage; the Roll with the Blow won't block any of the
Lunchtime!'s 4 damage, and the Roll's doubling will still apply.
[Kickaha Ota, 10/19/98]
- Primal Combat should read "No more Combat events can be used this
turn by any character." [Phase 4 Rulebook]
- There is no such card. See Flip for details.
- Like the ability says, if your opponent picks a card with the named cost,
he has to discard the extra card then and there; he doesn't get to wait
until the card is revealed. So he's telegraphing the fact that he's playing
a card with that cost; if he's on the initiative, you get the benefit of
that information when choosing your defense card. [Matt Farney, 11/1/98]
- The discard is a cost of playing a card with the chosen cost. If your
opponent has an empty Sept hand, he may not legally play cards with the
chosen cost. [Ed Bolme, 11/13/98]
- Spirits' Aide as written doesn't work, since Insight only comes into
play before Pre-Combat events are played. It should read
"Pre-Combat (Out): Target Spirit
combatant draws a combat card, then discards a combat card. You cannot
use this if the Umbra level is 4 or 5." [Ed Bolme and Kickaha Ota,
11/23/98]
- The benefit can only be used if the opponent actually passed last
round. If the opponent lost or gave up the initiative for some other
reason--Lupine Fury!, Speed of the Wild,
etc.--then the benefit does not apply. [Kickaha Ota, 10/19/98]
- Yes, you can target a card that is regenerating. This does not set it
upright under the current rules, but we will consider making that change.
[Ed Bolme, 11/4/98]
- Torvald's 'Once per turn, gain 2 Rage' combat ability only lasts until
the end of that combat; combat events' effects do not normally last beyond
the current combat, and Rage gains and losses during combat are usually
temporary. [Mailing list discussion, 11/2/98]
- Trade Favors is very unusual in that its effect spans two turns. It
can be cancelled during the second turn, by Sight from Beyond
or similar effects; this will allow your Garou to call and vote on Moots
during the second turn. [Matt Farney, 11/1/98]
- This ability only applies to voluntary shifts to Crinos; mandatory
shifts due to lethal damage are still free. [Matt Farney, 11/1/98]
- The original card text is phrased as if Wicked Counter always does damage.
This is not the case; it only does damage (and blocks damage) if the
opponent played a Rage 3 or higher Combat card. The errata'ed text makes
this clearer. [Phase 4 Rulebook]